Adobe Flex 3: Training From the Source – Finally, a good Techincal Book!

I’ve been reading technical books for years on topics ranging from beginning programming guides with C to Adobe Photoshop tips and tricks.  Like most people in this field, I’ve long been a fan of O’Reilly books (I think my first one was a Perl 5 book somewhere around the 1999 timeframe).  However; recently, I’ve been hearing some negative things about their books and haven’t really picked any up.  My most recent one is a several-editions old version of Javascript: The Definitive Guide.

I was also a fan of the Pragmatic Programmers Agile Web Development With Rails that I managed to purchase just at the wrong time–about 2 weeks before Rails 2.0 was released.  While the book was well written, it has been less than helpful with regard to learning to use Rails.

Despite these (and other) gems, I think most agree that technical books suffer from a lot of problems and are generally very poorly done.   I’m happy to say that I’ve found my most recent technical book purchase, Adobe Flex 3: Training From the Source to be among the best technical books I’ve read in many years.  It follows the paradigm of taking you step-by-step through building an application–and does so in such a way that it is easy for novice Flex developers to follow; and at the same time allowing more experienced developers to skip over details that aren’t needed.  The book is organized into 26 “Lessons” each adding to the features of the application and employing new concepts.  One of the great parts about these Lessons is that each of them begins with a summary page that gives solid insight into what topics will be covered, and a surprisingly accurate estimate of how long the Lesson will take to complete.

If you’re looking to get into Flex development, I highly recommend this title from Adobe.

Amazon: Adobe Flex 3: Training from the Source  

Adobe’s Open Screen Project: What does it mean?

Adobe today announced the creation of the Open Screen Project to help facilitate the adoption of Flash and Flash-based technologies on a wide range of platforms. There’s plenty of coverage out there today about this initiative–and it’s no surprise. For years developers have been calling for an opening up of Flash and it looks like Adobe is ready to give it to us.

The big takeaway: Developers are now free to create their own versions of Flash Player.

First, this is fantastic news for the open source community and projects like Ubuntu who now have the opportunity to create a true “free software” version of the Flash player. Free software purists around the world rejoice!

But there’s more to it than just Free Software. Apple’s current SLA for the iPhone SDK would not allow Adobe’s Flash Player to be ported to the iPhone platform (barring special exception, which I’m not entirely convinced Apple would be unwilling to give). Could Apple develop its own version of Flash Player optimized for the iPhone? The Open Screen Project certainly looks that way–and I honestly can’t help but wonder if that’s part of the reason Adobe’s decided that now is the proper time to announce this project. Given the number of partners (and the conspicuous-in-their-absence-Apple) I’d hesitate to say that the iPhone SDK was a cause for this action; but it certainly may have influenced the timing. One thing’s for certain; it very much puts the ball back into Apple’s court on the issue of Flash on the iPhone.

I am one of the camp that believes Apple has no interest in seeing Flash on the iPhone. Flash competes too directly with a major Apple technology–Quicktime–for Apple to want to see it there. That said, with the onus now on Apple with regard to Flash on the iPhone, I think the boys at Adobe might have out-maneuvered ol’ Steve on this one.

And that might be the most impressive part of it all.